

I felt immersed in the game's world and was taking things at my own pace, exploring outside of my base to expand it further and get more resources. When it boils down to an optimized experience, I felt like I was in control of things. In some other instances, you have a vast area to build a base to protect yourself. Most of the time, you'll have to do it by your lonesome on your mech. You have an entire planet to explore and collect information and resources from. This is another aspect that I find remarkable about The Riftbreaker. So, she tasks herself with exploring the wildlife and surviving the perils the world has to bring while she's out exploring. The game constantly implies that Earth has become a factory planet, so Ashley is sent to prepare another world for colonization.Īshley believes that humanity as a species can do more than that, however. Nowak), have the job of building a base in Galatea 37 to create an environment that's safe for Earth colonization. You, as the titular Riftbreaker (also known as Ashley S. So you have to make sure that you build energy plants. These buildings will require energy to function, though. All the while, you have to make buildings that will protect your base with guns, flamethrowers, and rocket launchers. Instead of having to manage units, you have to assign buildings to harvest resources for you. The Riftbreaker, at least, offers a more involved experience than that. Does that sound familiar? Yeah, it's every RTS experience ever, and this game makes sure to give me flashbacks to the times I played games like Starcraft II and ultimately died because I wasn't producing enough resources "fast enough" to have my building structures at the maximum level with the coolest weapons unlocked in 2 minutes.
